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drahacikfm
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« on: May 28, 2008, 02:35:32 am » |
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Instead of making a new topic for each problem, I will just list here the high-rated ambiguous problems that I find, with short notes for each. Then you can check if your next generator disables these.
30952: 5.Bxe6 or 6.Bxe6 are completely winning, piece up endgame.
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FIDE Master Drahacik
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richard
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« Reply #1 on: May 28, 2008, 02:42:32 am » |
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Thanks Drahacik,
If you have Rybka analysis for these that would be useful also, although I imagine for some of these it is obvious without needing to get the engine out.
Regards, Richard.
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drahacikfm
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« Reply #2 on: May 28, 2008, 03:02:47 pm » |
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20922: Rybka, depth 20, over 2 minutes thinking time: 1.Qf3 +5.12 1.cxd5 +5.12 Now that's perfect ambiguity  Also, the move I played, 1.h4 is +3.11
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FIDE Master Drahacik
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drahacikfm
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« Reply #3 on: May 28, 2008, 03:24:02 pm » |
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19008: I got this one correct with 1...Bf1, but after the alternative winning move 1...Rf2 2.Qxe5+ Qxe5+ 3.Rxe5 Bf1, Rybka thinks best defense is 4.Re1 Bxg2 5.Re2 Rxe2 6.Nxe2 Bxd5 which is a simple endgame of bishop and 5 pawns against knight and 3 pawns. Most Grandmasters would just resign instead of trying to defend that. But hard for the generator because it evaluates less than +3.0.
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FIDE Master Drahacik
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richard
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« Reply #4 on: May 28, 2008, 03:33:31 pm » |
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Thanks,
Keep them coming, I will not respond to all of them but it will be great having this thread to use as a source of test cases. Re: the +3.0 and GMs, I'm considering going as low as +2.5 for "good moves" in the next generator, previously I didn't want to throw away good tactics based on an evaluation that small but if I get support for allowing winning alternatives (in the way discussed a few days, i.e. not accepted as answer, but don't fail problem) then I don't have to be concerned as I can keep the position.
Regards, Richard.
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drahacikfm
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« Reply #5 on: May 28, 2008, 04:39:32 pm » |
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24206: Alternative move 2.Nxe6 and White is up a queen for a knight and it's White's move too! Rybka +4.82 depth 16.
Also, on move 1, alternative winning move: 1.Ng5 +3.44 and others over +2.5
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« Last Edit: May 28, 2008, 04:43:07 pm by drahacikfm »
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FIDE Master Drahacik
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drahacikfm
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« Reply #6 on: May 28, 2008, 04:58:57 pm » |
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14423: a low-rated ambiguous problem. 1...Bd4+ 2.Kg2 (or anywhere else) e6 and Black is up a rook for one pawn. No need for Rybka on this one.
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FIDE Master Drahacik
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drahacikfm
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« Reply #7 on: May 28, 2008, 05:16:08 pm » |
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33502: After 1...Nf5 2.Qf4, the alternative move 2...Re3 is +5.60 Rybka, depth 19. The move I played 2...Rf3, is +3.61.
Yes, the tolerance for "winning moves" should be lowered to at least +2.5, maybe even lower. There are databases with millions of games out there, so I don't think you have to worry about not finding enough problems. Better to have completely clean problems.
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FIDE Master Drahacik
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drahacikfm
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« Reply #8 on: May 28, 2008, 05:34:14 pm » |
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14335: Alternative move 3.Bxb7 is a full bishop up and Black's king is exposed. Completely winning. Rybka +2.99 depth 20.
Also, the weird alternative move 4.Rd8 leaves White up a rook, and Rybka depth 21 says +4.91
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FIDE Master Drahacik
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drahacikfm
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« Reply #9 on: May 28, 2008, 05:44:55 pm » |
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8927: The alternative I played, 1...Qc6, is +3.81 Rybka depth 20.
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FIDE Master Drahacik
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drahacikfm
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« Reply #10 on: May 28, 2008, 06:02:05 pm » |
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12821: I played 2.Nxf5, which is +3.11 Rybka depth 22.
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FIDE Master Drahacik
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drahacikfm
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« Reply #11 on: May 28, 2008, 06:20:07 pm » |
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23624: I played the alternative winning move 1...Bf4 and after 2.Nxf4 Rxf4 Black has a crushing attack and Rybka says +4.62 depth 24. Also 2.Ne3 is mate in 8 for Black. So White just loses the exchange for nothing and Black still has a big attack.
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FIDE Master Drahacik
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drahacikfm
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« Reply #12 on: May 28, 2008, 07:39:45 pm » |
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31645: 1.Qxe5+ is a knight-up endgame, easy win, more than +3.0 Rybka.
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FIDE Master Drahacik
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drahacikfm
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« Reply #13 on: May 28, 2008, 07:47:36 pm » |
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10536: Alternate winning move 2.Nxg7 is +3.09 Rybka.
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FIDE Master Drahacik
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tmr
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« Reply #14 on: May 29, 2008, 02:57:06 am » |
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I think these ambiguous winning line problems are a lot more frustrating than the mate in n/n+1 problems. With the mate problems at least you know you didn't find the quickest mate. With the ambiguous lines the difference a lot of times isn't so clear cut. I think you mentioned that the proportion of mate problems is much less in the current problems set. That means these problems will be causing a lot more frustration.
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