Hi
I think one place where my position generator appears to have an edge is in how long I allow the tactic to go on. Whilst I still have some problems where the tactic finishes before the point is obvious, my (non quantified) feeling is that CTS has a lot more problems where you can guess a first move without having fully grasped the position. I'd guess that this is partly why CTS tends to have higher % correct than here.
The usual answer to tactics problems is to sac a piece somewhere close to your opponent's king. IMHOP your system does generate a wider range of possibilities. Some of the problems are interesting and unlike anything I’ve seen elsewhere – But many give me a feeling of déjà vu as positions that I’ve seen before in games. I hope that any filtering won’t reduce this mix - Some of the problems aren’t pretty and some are a bit messy – but that’s good I think.