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December 02, 2008, 02:08:34 pm *
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Author Topic: different rating for different failures  (Read 528 times)
boromir
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« Reply #15 on: October 04, 2008, 07:52:55 pm »

That's exactly my point Uri. My standard rating has no relevance to my playing strength. All it shows is that I am relatively good at solving Chess Tempo problems (and that I invest significantly more time in each problem than the average user).  I have no illusions that I'm the 7th best tactician (my ranking as of this time) on CT as such.

What I use CT for, is practicing calculation training. Each problem I try to calculate all possible lines to the fullest extent, delve into the specific position and understand it fully. I have other programs I prefer for practicing pattern recognitions, easy problems, etc (stuff that some other users do here).
What works for me here is the added incentive of the ratings, which I find just give me that little extra to try and look that little bit harder, compared to when I'm just sitting with a book.

I am, and have always been a lousy blitzer. I just cannot think fast enough, and I doubt I ever will. I don't have any interest in it (although I enjoy the odd blitz game as much as the next guy). I suck at it and neither CTS or CT blitz has ever done any good for my abilities (ok, I never used CT in blitz mode but I doubt it would). that's not to say that other people won't benefit - that's just the way my brain seems to work.

Fortunately for me, in a real long game you do have time to sit and analyse positions for 5-10 minutes, or even longer. Of course the key is to recognise when to use the extra time  Smiley , but you do not necessarily need to see the tactics fast, seeing the potential for tactics in a given situation is often enough (for me).

Incidently, the only rating I've ever had corresponds to roughly 2000 fide. Wouldn't put too much into that, as it was only based on 30 or so games.

Quote
On the other hand, if the site gets too perfect and becomes exactly like a real game, you might as well just go play a real game instead. As revenant points out, it's sometimes good to train certain things, rather than always be in a real-game situation.

CT is never going to become like a real game, even if it included all kinds of different tactics. How many games do you know that you have to find one single good tactical move in each position from move 1 (or in 90-95% of the positions if there was no-solution problems)?.
As in all aspects of life, splitting up your training is not only sometimes good, it's a must. I've done my thousands of fork-problems, mate in Xs, etc all stuff that has helped me improve to where I am today. However these things done individually can only take you so far. There's still a big jump to a real-game situation.
« Last Edit: October 04, 2008, 07:54:54 pm by boromir » Logged
drahacikfm
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« Reply #16 on: October 04, 2008, 09:37:29 pm »

Right now the site helps you train calculation of tactics.

If problems were added where there is no tactical solution, and you have to click a button that says "no solution", then the site would be adding a second type of training:  recognizing when there are tactics and when there are none.

Some people might not be interested in that type of training.  Or at least they might not want to mix those two types of training together.  So I think the "no solution" problems should be an optional feature, not imposed on everybody.
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FIDE Master Drahacik
richard
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« Reply #17 on: October 06, 2008, 11:49:48 pm »

Hi All,

Generally I agree that providing a problem solving environment as close to real game conditions as possible is ideal.  I definitely want to add "defensive" problems to the set and I'm also considering adding "no solution" problems.  "No Solution" problems would almost certainly be an optional addition with probably a new rating type, defensive problems may be integrated into the main set , but may also initially start as an optional addition.  I've seen enough problem comments on CTS to suggest that at least some users DO see  defensive problems as "rotten peaches" and would prefer not to see them.  I'd imagine users of that mindset would hate "no solution" problems even more (personally I can see their training value, but until going through a few problems with these types of problems in the set, I'm not sure what my own opinion on them would be).

boromir: As Drahacik mentioned the threshold for a tactic existing is 1.80 (and has been for a long time).  Things get confusing as there are a number of other thresholds used in the generator, such as the treshold required for alternatives and the gap required between best and second best moves before a problems is accepted etc. I agree that having some sense for these gives you some handy clues on what is likely to be the answer for a particular problem.  On a related topic, one of the reasons I'm not keen to remove the "allowed alternatives" feature is that it would risk a large reduction in problem set diversity.  I could in theory remove every problem which has an alternative , but I suspect this will lead to a much more homogeneous problem set.  I have no data on this , but I suspect the positions would tend to be a lot less complex with much less material on the board.

Uri: One of the reasons you are only able to get into the top 300 active users on CTS but much higher here is that CTS has a much longer "active" period than CT , also due to CTS being around longer it probably DOES have more higher rated players.

Regards,
Richard.
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