- ESC key
- Escape from a text entry field, useful in annotation window when wanting to complete editing and
move around the move list with the arrow keys.
- Left/Right arrow
- Move back and forward in the move list.
- Home/End keys
- Jump to start/end of the move list
- Up/Down keys
- Move through variations on a move. If you are in a variation, or have the parent move of a
variation selected, you can cycle through the variations by using the up/down arrow keys.
- a
- Bring up the annotation window, with the current move selected for annotation.
- A
- Same as the 'a' key, brings up the annotation window, but with the comment entry set to add a
comment BEFORE the current move.
- c
-
Focus on comment entry area. When the annotation window is open, the 'c' key focuses on the comment text
entry, if you are moving through the move list with the arrow keys, commenting on a lot of moves, you
can use the 'c' key in combination with the ESC key and arrow keys to avoid having to use the mouse
during game annotation.
- s
- Saves and closes the annotation window (in reality this is mostly just a close, as annotation
window changes are automatically saved almost immediately after any edits).
- ! and ?
-
These toggle the good move and bad move glyphs on a move, for example if you start with 1.e4 and press
'!' once, it changes to '1.e4!', if you press it again it changes to '1.e4!!', and one more press resets
it back to '1.e4'.
- f
- Toggles folding on the current variation, if folding was previously not turned off, it will be
turned on.
- F
- toggles 'fold all/unfold all' variations.
- t
- Traverse all moves in the move list from the current move onwards. This will allow you to visit
every move in every variation in the game from the current position. In other words it will visit all
moves in all variations by traversing the entire game tree, it will visit all variations and
sub-variations of the current move before moving on to the next one. The traversal is relative to the
starting move, so if you start within a variation it will only traverse the following moves in that
variation. To traverse every move in the game, start traversing from the first move. Each time you press
the 't' key, you traverse to the next move in the traverse. This can also be used as a primitive
temporary bookmarking system, as once you have first pressed 't' , you can click around the move list (or
move around using the arrow keys), and pressing 't' again will jump you back to the next move after the
last one you visited with the last 't' press.
- T
- Start new traversal. If you've already used the 't' key, and want to start traversing from a new
location, use the 'T' key.
- p
- Promote the current variation one level, this will make the current variation the parent
variation, and the previous parent, the child variation. If you are promoting a variation directly off the
main line, the promoted variation will become the main line, and the old main line will become a variation
of the new main line.
- d
- Delete line to end. Deletes all moves from the current move onwards. Choosing the first move in
the main line will delete all moves in the game, choosing the first move in a variation will delete that
variation (and any sub-variation).